Real campaigns. Real storytelling. Run by a 15-year-old DM who actually gets it. Online, small-group, parent-approved.
12-week story arcs with real stakes that build week over week. Your kid won’t just play D&D — they’ll live inside a world Theo built for them specifically.
Max 5 players per cohort, always. Every character matters. No one gets lost in the crowd. Theo knows every player’s story before Session 1.
Every session is recorded. Parents can watch live or catch the replay within 24hrs. No Discord, no group chat, no player-to-player contact outside sessions.
Fill out the short form — age, D&D experience level, which tier you’re interested in. Takes 2 minutes. Free to join.
You, your questions, and Theo’s mom. We confirm the right tier, walk through how sessions run, and answer everything. No surprises.
Teen Guild players get a session with Theo to build their character. Young Adventurers get pre-made options, ready Day 1.
Weekly sessions on Zoom, same day and time. The party assembles. Theo runs the story. Recording delivered within 24 hrs.
The campaign reaches its conclusion. Continue next cohort, try a different tier, or come back next season. No pressure.
12 weekly sessions · 75 min each · Max 5 players · See Sessions for pricing
Built for kids who are new to D&D — or who want to go deeper. Accessible for beginners, but never boring. Your 10-year-old and your 13-year-old are not going to feel like they’re in the same story.
Content: PG — age-appropriate adventure, no graphic content.
12 weekly sessions · 90 min each · Max 5 players · See Sessions for pricing
Theo’s signature campaigns — zombie westerns, cursed frontier towns, undead outlaws with actual motivations. Longer sessions, complex storytelling, moral dilemmas your teen will argue about for days.
Content: PG-13 — mature themes handled thoughtfully. No graphic violence or adult content.
For parents who want to know exactly what they’re signing their kid up for.
Real D&D campaigns for ages 10–17. Run by Theo, a 15-year-old DM. Online, small-group, parent-approved. Starting September 2027.
Luck of the Roll is an independent service and is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC.